Physically, the ships combine some design elements that are also seen in Space Marine, Ad Mech, or even Chaos fleets as is befitting the ancient nature of the vessels. Armada introduces a series of cool new Battleships and Grand/Battlecruisers to the Imperial roster as well as a single escort type.īoth ancient relics, the Apocalypse and Oberon class battleships are incredibly rare but bring a slough of capabilities to the Imperial fleet. Instead, like all things Imperium, relics of ages past are introduced which are ironically superior to modern ships because the Imperium has completely forgotten or outright outlawed basic science and innovation and the oldest things in their arsenal are actually the most powerful. The Imperial ships that Armada introduces aren’t modern or new designs. Then of course the Imperial and Chaos fleets got a boatload of shiny new toys… because the nature of GW has never changed. That changed once Armada was introduced – ships classes like Light Cruisers and Battleships were added to the fleet rosters as well as the most iconic Ork ships (ships in the loosest sense), the Hulks and Roks. They were one-dimensional raider fleets without any strong basis for building a narrative story around, lacking both a deep roster and battleships that could anchor a battlefleet. Core Fleet Expansion ShipsĪn issue with the core game was that the Eldar and Ork fleets felt more like a side-arc to the main conflict in the Gothic Sector between the Imperium and Chaos rather than full fledged participants. Meanwhile, we are just overjoyed that people are reading these articles and have hopefully renewed interest in this fantastically fun game. I make note of this now and state simply that for detailed rule breakdowns, please refer to the actual rulebooks and FAQs that were linked in the original article. I do want to take a moment and thank some of our dedicated readers for pointing errors in our previous article – we did not account for the BFG FAQ (which I neglected out of sheer laziness) that does apply some changes to things like Nova Cannons and max ordnance among other things. It’s my favorite of these too, but might never be replicated.Now that we have gotten through basics of getting started and the core fleets to Battlefleet Gothic it’s time to take a look at the first major expansion, Armada, and the absolute monster amount of new ships and flavor it brings to the game. I think I did a gray zenith highlight with Bel-Tan green through the airbrush to try to get some color transition in the green but I didn’t like it so I added a dry brush to it, but I’d no idea what greeen I used to get that effect. I know that I did the wings Mephiston red and shaded them with Fuegan Orange. Green and Red wings – Base coat Black Primer, Zenith Highlight Gray primer, Layer Bel-Tan Green Shade, Wings Mephiston Red Drakenoff Nightshade Paints used is a little bit of a pain since I lost some of the pictures but I’ll do my best.īlack with red wings – Base Coat Chaos black, Drybrush Eshin Gray, Wings Mephiston Red, Accent Model Color Medium Blueīlue with yellow wings – Base coat Black Primer, Zenith Highlight Gray primer, Layer Gulliman Blue glaze, Wings Army painter Sulfide Ochre, Wash Fuegan Orange Just colors I liked on the ships to see what looked good and how best to paint them using more modern techniques than the paint I gave them when I was 13. I figured I would share with everyone what I came up with. This meant painting up some test models to see what I liked most. I recently started gathering some Eldar models for Battlefleet Gothic and when it came time to paint them I couldn’t decide what I wanted to do for a craftworld.
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